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Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
submitted by WhyyyCantWeBeFriends to unpopularopinion [link] [comments]

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More!

If you have a special request feel free to PM me. I'm happy to work with you if your on a budget; to find something that's right for you!

Prices

• Basic: $2 - with 14 Day Warranty
• Golden: $6 - with 6 Months
• Elite: $12 - with 1 Year
• Mega Bundle: $20 - Multiple Accounts (Discounts)
* = Special Terms Apply/Not Included
I accept Bitcoin, Altcoins, Venmo, PayPal, eBay, Google Play, Amazon, Xbox Gift Cards OR XBOX Gifts 😊 Payments made via Friends & Family will have discounts.
Games I'd trade for: (Xbox One) Stardew Valley Manual/Case, Unbox, Sonic CD, Worms WMD, Cannon Brawl, Super lucky's tale, Sonic Mania, Racing Games or Offers. (GameBoy Advance Games) Pokémon Gen 1-4/Kirby (DS Games) Pokemon Diamond/Pearl/HeartGold/SoulSilver
Xbox Gift Cards are FREE with Microsoft rewards & can be bought with Amazon Digital Credit

Reputation

SL-Rep 3
Why buy from me? I have 100+ Successful Trades & always strive for customer satisfaction. Speedy Replies Etc.
Im Giving away a Free Account to the first two people to complete a Google Express referral. (At No Cost to YOU)
submitted by IceSmash1 to SellAccounts [link] [comments]

"XBox, Stop"

"X-Box, Stop"
I wouldn't call myself a gamer. I don't play too many games, or maybe I should say I don't like many games. I play a lot, but because of the sheer quantity I need to filter through, I must be frugal. I've been playing the same old Counter-Strike matches for the past ten years. That being said, I don't get many new games, and about 2 years ago I purchased my first XBox 360 from Craigslist. There was nothing strange about it, no ominous air of death or any sort of shady dealings. I met a broke kid and didn't even haggle with him. He was polite and the whole thing took place pretty quickly on his front porch. He lived in a pretty nice part of town, but probably didn't get hand-outs from his folks. It felt like a pretty standard trade, exactly the way you would want it to be.
There was only one slight problem. The controller he gave me didn't work. I still got a pretty good deal on the console, but had to get a new one. I was in luck and got a pretty good price on a used one. (There's me being frugal again...) Since I saved a few bucks, I picked up a headset and a 3 month subscription to Xbox Live. Luckily, they were both also on sale! When I got the console, he included a copy of Modern Warfare 3, so I wanted to play that online. I was pretty excited to get my game on after unlocking the "Thrifty" achievement.
I had only tried to turn the console on twice before I realized the controller was broken, so there wasn't much I could do without a new one. There were 2 profiles left on there, so I did I system restore or format or whatever that is called. Having erased everything, I created a new profile and made an avatar that looked like me. I didn't put much effort into it, though. After a few frustrating minutes of network configuration, I punched in the code on the prepaid card I purchased and was online for the first time. Finally, I was connected to a world of "current" gamers and excited to try the latest shooter!
I wasn't up-to-date with modern games, but apparently my skills were. In Call of Duty, I was getting first place in nearly every match I played. It almost felt like I was cheating. Was I doing something different that no one had thought of? I started uploading videos and posting on forums. Some people would message me and invite me to join their "clan" and I felt like a mini-celebrity. One group even asked me "if it would be cool to use my strategy?" After two months, I had over 300 new "friends" just because I was good at a video game.
It started to eat into my personal time as I turned down plans to game. I broke up with my girlfriend. I considered quitting my job and took a serious cutback on hours. To account for the loss in income, I monetizied my videos and had a surprisingly large influx in cashflow. I quit my job. I made more money by playing video games than I would make in any job my resume could land. In less than three months of owning an Xbox and playing this game, I had become a highly respected CoD player and a new game in the franchise was about to come out. Black Ops 2 was hitting stores in one week and I had the potential to rise up the leaderboards if I jumped on it the day it came out.
I remember waiting in line at midnight. I remember running out of the mall, not starting the car, but certainly ripping the shrinkwrap with my teeth while driving home. The smell of the new disc was heavenly. I sped and should have been ticketed, but managed to pop that disc in my tray less than 15 minutes after the time printed on the receipt. There was a problem. My Gold subscription was up. No big deal. I punched in my debit card numbers and was online in a few minutes.
After 4 days and 12 hours of total sleep, I had made it to the top 50 on the player leaderboard for Black Ops 2. I needed some rest and took a day off from playing. This was the first time I really fiddled around with the Xbox. I had been playing Call of Duty non-stop since I discovered my skillset was perfect for that game. I signed up for Netflix, watched some shows, then connected to my Facebook. I didn't really share my successful game-related YouTube channel with my friends, and a few people commented on the status update that said I linked to Xbox.
After watching a movie, I checked Facebook again via XBox and saw I had 30+ friend requests. Someone had recognized me from the "linked to Xbox update" and now my personal Facebook was widely known to my YouTube channel. This was slightly annoying, so I went private. The problem wasn't really solved. I still got a lot of requests, so I made a Facebook profile for the YouTube page. After a few weeks and hitting the #10 spot on the Black Ops 2 leaderboards, I had more friends on that profile than my personal one that I've had for as many years...
It was only a short matter of time before I was invited to a tournament and before long, I was on a cross-country flight to play for $10000 in Los Angeles. I was set to play in front of a crowd. People cheered when I walked to my station. I had been playing the damn game for 6 months of my life and I was somehow famous. An article released before the tournament called me a prodigy and titled the article something like "why I'll win."
Then we started. And I failed. Miserably. I played the worst I ever had. Total loser, I placed dead last by a long shot. "I choked under pressure," they said in video commentaries. As quickly as I had risen to e-success, it was all gone. The fame. The fans. The viewers. The money. I didn't change anything about the way I released videos or played, but no one wanted to watch them anymore. I even ranked up to #7 on the leaderboards, but it didn't matter. The dream was over.
I needed to get back to reality. I needed to get a new job and re-boot my life. I did so pretty quickly, and just like that, my short-lived life as a celebrity gamer was over. My new job was in the same field as my old, but at an office with a lot of younger folks. They would talk about Call of Duty and I wouldn't say a word. Little did they know, they had probably watched some of my videos before - unbeknownst one of the game's best players worked in an office down the hall. Or was I?
The console that had brought me fame sat beneath my giant TV that I purchased with the ad money from Youtube gathering dust. I would occasionally use it for Netflix, but for the most part, I was done. I wasn't a gamer anymore. It was fun, but it was over. I even used a different account for Netflix so my old "friends" wouldn't message me and ask to play. Frankly, I never recovered from the failure at the tournament.
Despite not playing anymore, it always bothered me how the huge disappointment in the tournament occurred. I didn't change my strategies for the tournament at all. In some ways, playing in the tournament felt unnatural. It wasn't the same as playing at home. Perhaps that's just it, I thought. I'm sure some gamers who smoke would do better at a tourney if they had a cigarette in their mouth. Despite this, I still should have done alright - but I didn't. I was #7 in the world but #40 in a tournament of forty people.
Time went on as I led my normal life, but then, on November 22 of last year, things changed. It was a Friday, which I had off, and slept in to the sound of someone at my door. It was FedEx with a large package. I signed and accepted because sure why not. I was suspicious, but opened it to find a brand new XBox One and a copy of Call of Duty: Ghosts. It was from Amazon. I didn't order it.
I checked all of my bank statements, my Paypal, my Amazon account and anything I could think would have proof of this purchase. Maybe I pre-ordered during my gaming fame? Nope. I couldn't find it anywhere. I'm not sure why I thought it would explain anything, but I booted up the 360 and logged into my former XBox Live account. There were a bunch of friend requests and messages from fans, but nothing seemed out of place. Then I received a system message. It asked me if I would like to link my account to my XBox One. This was a little strange, as I hadn't unboxed the thing yet.
I powered down and set up the XBox One. I logged into my account. It asked me a similar message to the one I saw on 360, but seeing it here made more sense. I had my profile available on the new console and thought I would check out the new game. After all, it was Friday, I had nothing to do. My Call of Duty Elite profile carried over some stats from the two other games I played, but it looked a little suspicious. These results said I was the #4 player in the world for Black Ops 2. How could I have gone up the ladder while not playing for months?
I checked my YouTube channel. It was full of new videos I didn't post, but in the vain of ones I would. Was someone using my account and keeping up with my gameplay? Even the gamertag in the videos was mine. It was my account. Was I Jekyll and Hyde? Was something broken in my brain? Did the loss of that tournament cause me to divide my own life in two different worlds? No. I am sane. This is absurd.
Someone was using my XBox Live account and recording videos to my YouTube as if they were me. On top of that craziness, my bank account routing information had been changed. I was still getting a cut from ad revenue, but not nearly what I should have been. Some of the new videos have more views than my best ones. Not only did they take my money, they made it seem as if I was still getting some - just not much.
The passwords were still the same, but my e-mail was no longer associated with either account. I hadn't even noticed that I wasn't getting billed for XBox live. I guess I had thought the service lapsed. However, my account was active and paid in full for the next 9 months. I contacted YouTube to discuss what happened and they suggested I find a lawyer. This whole situation was not what I expected to get myself into after starting the day with a random new game console showing up at my door for free. I guess it wasn't free.
After some investigation, I found that the ad revenue from the videos I didn't know about was put into a savings account that I also didn't know about. It was my own account, associated with the checking account I normally use. I never set it up, but it's in my name at my bank. It has more money in it than I have ever seen or made in my entire life. Every day, there are deposits for thousands, sometimes over ten thousand dollars.
The amounts in no way match the profit from YouTube. That's maybe one or two percent. At this point, I had no idea where the rest was coming from. During my game fame, I alienated a lot of my close friends and didn't have anyone to really confide in. This was all hitting me pretty hard. I was so confused. I broke down and started crying.
Then the XBox One made a noise. It was a faint beep, but the tone was so consoling. It made me stop crying and I didn't know why. Nothing at all was making sense. I looked at the Kinect sitting in front of my TV and said to it, "XBox, what is going on?" It didn't do anything. Part of my was actually convinced it would answer. Suddenly, a new message notification appeared on screen. I checked to find a message with the sender field blank. It was a list of 50+ bank accounts and their web login credentials.
I checked them and they seemed to match up with the amounts in my newly discovered savings, but I still had no idea where the money was coming from. I turned my head to look at the Kinect. "XBox, where is all this money coming from?" Again, nothing happened, but after a few moments I received another similar message. This was a listing of other websites and login credentials. The list included brokerage websites, bitcoin wallets, online casinos, poker sites, and even adult webcams.
I logged into the accounts to see even more unaccounted for amounts in each of the respective accounts, including six-figure balance in one of the casinos. I felt like any minute the police were going to kick down my door and I still wouldn't understand how. Yet again, I turned to Kinect. "XBox, how?" I asked hesitantly. There was another brief pause and another new message. I didn't understand this one, though. It was garbled machine code and looked like the results of opening an image with a text editor.
Going through the list of websites again, I found one that was certainly the most strange. It was an accountancy firm with the same last name as me. I logged in to that account and the website greeted me as the company's CEO. The inbox and outbox were both full of messages running the company. They were all signed with my name.
I called the number that was listed in the site's "About Us" section to reach a soft-spoken, young secretary. I told her I was a doctor, needing to speak to the CEO about his mother. She asked his mother's name and I told her my mother's name. She told me to wait a moment and put me on hold. An incoming call notice sounded on my phone, but I ignored it. She returned to tell me he was unavailable and asked if I wanted to leave a message. I told her it was urgent and she read me his cell phone number. Rather, she read me my cell phone number. I thanked her and hung up.
At this point, I was convinced that I was crazy. I looked at the Kinect as I had done before for answers, saying "XBox, am I crazy?" After the usual wait, a message popped up as the others had, only saying "No." Then what was it? Where was this secret life coming from? Who was doing this? Had this computer taken on a life of its own? It's the only thing that made sense. Grasping at my hair now, struggling for sanity, I looked into the Kinect like I was begging for mercy to whisper "Xbox, stop."
None of those accounts or passwords work anymore, and all of the videos I didn't upload on my YouTube channel are gone. The money is no longer in my savings account and the bank tells me I never had one. I think I could have been rich, but I chose and preferred to be sane. I sold that XBox One from my front porch just how I bought the first one. I hope one of you frugal gamers out there got a good deal. It was like new, and only used for one day...
submitted by postbroadcast to nosleep [link] [comments]

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If you have a special request feel free to PM me. I'm happy to work with you if your on a budget; to find something that's right for you!

Prices

• Basic: $2.50 - with 15 Day Warranty
• Golden: $6 - with 6 Months
• Elite: $12 - with 1 Year
• Mega Bundle: $20 - Multiple Accounts (Discounts)
* = Special Terms Apply/Not Included
I accept Bitcoin, Altcoins, Venmo, PayPal, eBay, Google Play, Amazon, Xbox Gift Cards OR XBOX Gifts 😊 Payments made via Friends & Family will have discounts.
Games I'd trade for: (Xbox One) Stardew Valley Manual/Case, Unbox, Sonic CD, Disco Dodgeball Remix, Worms WMD, Cannon Brawl,Rento Fortune, Super lucky's tale, Sonic Mania, Racing Games or Offers. (GameBoy Advance Games) Pokémon Gen 1-4/Kirby (DS Games) Pokemon Diamond/Pearl/HeartGold/SoulSilver
Xbox Gift Cards are FREE with Microsoft rewards & can be bought with Amazon Digital Credit

Reputation

SL-Rep 3
Why buy from me? I have 100+ Successful Trades & always strive for customer satisfaction. Speedy Replies Etc.
Im Giving away a Free Account to the first two people to complete a Google Express referral. (At No Cost to YOU)
submitted by IceSmash1 to TRADE [link] [comments]

A large text wall about the current state of a few things in TF2.

TF2 overview:
Description of the game :
Team Fortress 2 is a team-based first-person shooter multiplayer video game developed by Valve Corporation. It is a sequel to the original mod Team Fortress and its GoldSrc engine remake. It was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version then followed on November 22, 2007. The game was later released as a standalone package for Windows on April 8, 2008, for OS X two years later, and for Linux on February 14, 2013. Team Fortress 2 is distributed online through the download retailer Steam, while retail distribution was handled by Electronic Arts. On June 23, 2011, the game became a free-to-play title, supported by microtransactions for unique in-game equipment through Steam (this does not make it Pay-To-Win). The development of Team Fortress 2 is led by John Cook and Robin Walker, who originally created the Team Fortress modification for Quake in 1996.
More info :
http://en.wikipedia.org/wiki/Team_Fortress_2
Server Status : Trading servers (as in the ability to trade) (both TF2 and Steam) are currently reliable. (At the time you read this is may be different) http://status.tf2lists.com/
Current bugs : (Anything in parenthesis is added by me)
Last update on October 1st fixed these things :
Improved memory usage for Mac clients (No significant results for most users)
Fixed an exploit that allowed item nametags to go beyond the 40 character limit (The 2 people who found this got 2 unusuals of their choice)
Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
tf_teamtalk is now on by default - the dead can talk to the living
When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0. (A great thing they added, now assholes are blocked even more.)
More weapon models are now loaded on demand to reduce overall memory usage (This means your backpack will load slower but you will have a lesser chance of crashing due to memory issues)
Added "Enable/Disable Auto TeamBalance" votes. Successful votes will enable/disable team player count balancing Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server (Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training. Self-explanatory why this is good)
Updated rd_asteroid
Increased overtime to 45 seconds Added more sound cues when overtime starts Dropped reactor cores now blink on the HUD when they are about to return Added latest art assets to blue base exterior
Undocumented changes :
Renamed "Enchantment: Eternaween" to "Eternaween". Added a description to Tipped Lid.
Update for 10/10/15
http://www.reddit.com/tf2/comments/2jcvup/tf2_update_for_20141015/
EXPLOITS THAT STILL WORK : (by class)
Scout Exploits The Soda Popper's hype and the Baby Face's Blaster's boost share the same item effect meter. This allows players to farm hype during set up times, switch weapons and have almost maximum speed right away.
With the Flying Guillotine, if the player runs towards a thin wall and throws the projectile, the projectile can go through the wall.
Soldier Exploits After gaining a full rage meter for any banner item (Buff Banner, Battalion's Backup, or Concheror), equipping a different banner and blowing the horn while touching a resupply locker will transfer the rage to that banner.
Using the Cow Mangler 5000's alt-fire to set oneself on fire allows the player to activate the Market Gardener after he lands. The crit mechanic checks two things: that the player is airborne, and that the player is damaged by his Rocket Launcher. If the player jumps while on fire from their own Cow Mangler 5000's alt fire, they can inflict critical hits before they land.
Pyro Exploits
Using any of the Flamethrowers and firing in a downwards position will sometimes cause flame particles to go through thin walls, such as setup gates, and ignite players on the other side of the gate.
Engineer Exploits
Building Exploits An Engineer can constantly use their Teleporter to farm points, as they are awarded one half-point for every time they take their own Teleporter. (Xbox 360 and PS3 versions only)
If an Engineer switches to the different Wrench while having a Gunslinger equipped, holding an undeployed Mini Sentry Gun toolbox inside of a spawn room, the player can still place down a Mini-Sentry Gun.
Building a Teleporter Exit on a staircase and then an Entrance above it will cause players to become trapped when they use the Teleporter. (This exploit can be used to launch the player a long distance. By building a Sentry Gun and shooting the player with the Wrangler in the direction that want to fly, then destroying the Teleporter Entrance, the player will be launched a long distance.)
Medic Exploits
"Needle Boosting" involves a player standing over a Medic, who then proceeds to shoot their Syringe Gun upward as the player jumps. Due to a physics error, the Medic's Syringe Gun needles propel the target upward. (Xbox 360 and PS3 versions only) When using a Strange Medi Gun in Mann Vs. Machine, you can use the pre-round ÜberCharge boost to rank up the weapon.
Spy Exploits
Spies can place Sappers through thin walls, sapping buildings on the other side. (PS3 version only)
COOL GLITCHES THAT WORK (sometimes or always)
The Wrenchslinger - Occasionally, while a player has the Wrench equipped, it shows the Wrench being held by the Gunslinger. The method to do this is by equipping the Gunslinger, going to the resupply locker, changing to your Wrench, and going to the resupply locker once again.
Spy's Third Arm Glitch - When a player reloads his Revolver and quickly equips the Dead Ringer or any other form of cloaking device, a second left arm will be reloading the Revolver, while the first is holding the Dead Ringer. The glitch occurs when a player has their viewmodel_fov higher than 65. Another example is when the Spy is holding the Dead Ringer out with a weapon other than the default Sapper out, (say, the knife) and switches to the Sapper. The Spy's left arm is holding the Dead Ringer, but a second left arm appears to turn on the Sapper.
Inability to lose on Mann Vs. Machine - It is possible that when the bomb detonates the game will continue without forcing a loss. The pit will appear exploded so when players from either team walk onto it they will die. This may only happen if there are only two to five players on the server.
Infinite Market Gardener Crit - If a player rocket jumps just between 0 to 1 sec of the waiting for players countdown, when the round starts the player's Market Gardener will crit until they die, rocket jump or hold the Rocket Launcher for too long.
Now on to the economy!
Keys went up to 9 ref, so refined metal is worth less.
This means a few things - Low-tier traders (Hats, weapons, no unusual trades generally) are hurt because their main currency is beginning to be worth even less, and unless valve pulls something like the collectors again, the market may experience a crash (it is impossible to tell how big).
Backpack.tf high-value prices are beginning to become largely untrusted - I have been trading on bp.tf prices for about a year, and recently I see more and more people telling me they wont buy my items at bp.tf prices because the community will accept anything. This issue is something for the bp.tf community to handle, but unless a new, better spreadsheet price-list comes out, lots of people will continue to use their prices.
TF2outpost has become an even better way to sell your items for real-life currency, making it THE place to be if your looking to cash out. This will help, because even though the price of keys has gone up, the market for people who are cashing out is still around $2.00 (thats US currency BTW) and most buyers will accept Bitcoin and not just PayPal, but you can just as eaisly trade in your Bitcoin for PayPal.
Lots of unusual's price point is either outdated or not-reliable. This is not just on bp.tf, but people are set on only setting new prices for high-teir unusuals. This means that alot of the "obscure* unusuals that people generally have cannot be bought and have to be "privatley" sold to someone who wants that specific hat/effect as a unusual (its generally the hat, a certain effect can be found on many different types of hat)
Continued -
Take my unusual Toy Tailor with the effect Miami Nights for example - im selling for 2.5 buds when bp.tf says its worth 3. BUT, since that price has a red exclamation mark, saying the price is outdated, nobody will buy my unusual because they dont know if they can flip it for a profit... Ive even tried selling for 2 buds, and hats the LOW price, but since the price is "outdated", nobody wants to buy it. Even the top Miami Nights unusual collector didnt want to buy (Thanks for furthering my research man).
(by the way if anyone wants to buy it PM me on reddit with your offer)
Phishers have a new tactic :
They make a site that has a picture that looks like a screenshot page on steam. They ask you if you want to buy the item, and if you do they will have to get on their other account. If you click the link its just like a phishing link, be careful of this.
ACTUALLY, be carefull of any link you get.
I had a friend get hacked and the hacker use his account to try to get to me but my friend was able to get on his other account (both were on my friends) and tell me. After reporting the account for being hacked (my friend told me to) he was able to recover it and has since moved accounts.
So, ive gone over bugs, the economy, what to watch out for...
Oh yes! Unusual taunts, and the unusual thirst blood (and also "future unusual miscs")!
So unusual taunts are not worth buying currently. If your thinking about it, wait for more to be unboxed, the price goes down and there like regular unusuals, some are 1 bud, some are 100. Unusual Thirst Blood - If your thinking of unboxing, please try to get one of these. With all the opportunity for one, we NEED more so that the price goes down since they re so overpriced. Future unusual miscs - DONT belive this. Its not been confirmed on any of them, so its not worth overpaying for something that might not even happen.
submitted by CenterForMemeControl to tf2 [link] [comments]

High Quality, Cheap Streaming Accounts +Rep

TV/Movie

• Boomerang
• Crunchyroll
• CBS All Access
• DirecTV (Cable)
• Direct TV NOW
• HBO Now
• Hulu* ($1-$2 For Addons)
• NetFlix* (Private) $5, $10, $15, $25, Plans
• NetFlix* (Personal) $6, $30 & $50 Plans
• Sling (Orange/Blue)
• USTV NOW

Sports

• BT Sports
• EuroSport (New)
• Formula 1
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• NBA Game Pass
• NHL TV (New)
• UFC Fight Pass
• WWE
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Gaming

• EA Origin
• ESL Gaming
• Android Apk's
• MineCraft Premium
• My Habbo Account/Items
• Rocket League Items Xbox One
• Rockstar Social Club
• Steam Keys (Random) $1.50
• Uplay

Music

• Napster
• Pandora
• SoundCloud
• Spotify
• Tidal
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• Saavn
• Qello Concerts

Technology

• 4Shared
• AirVPN
• Mega.nz
• NordVPN
• Plex Pass
• Roku
• SurfEasy VPN
• Xfinity (Wifi Hotspots)
• VPN Requests?

Academic

• Chegg
• 3 College Edu Email Creation Guide $2.50
• Edu Full Access Account $10
• Grammarly
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• MathWay (1 Left)
• Office 365* ($10) (1 Year Plan)
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Other

• Adult 18+ (Will NOT sell to minors)
• Unidays
• New York Times (Replica Edition)
• National Geographic $4
• Vader Streams/TV
• Live TV, Movies, Cable & OverTheAir
• Kodi Addon Help/Setup

More!

If you have a special request feel free to PM me. I'm happy to work with you if your on a budget; to find something that's right for you!

Prices

• Basic: $2 - with 14 Day Warranty
• Golden: $6 - with 6 Months
• Elite: $12 - with 1 Year
• Mega Bundle: $20 - Multiple Accounts (Discounts)
* = Special Terms Apply/Not Included
I accept Bitcoin, Altcoins, Venmo, PayPal, eBay, Google Play, Amazon, Xbox Gift Cards OR XBOX Gifts 😊 Payments made via Friends & Family will have discounts.
Games I'd trade for: (Xbox One) Stardew Valley Manual/Case, Unbox, Sonic CD, Worms WMD, Cannon Brawl, Super lucky's tale, Sonic Mania, Racing Games or Offers. (GameBoy Advance Games) Pokémon Gen 1-4/Kirby (DS Games) Pokemon Diamond/Pearl/HeartGold/SoulSilver
Xbox Gift Cards are FREE with Microsoft rewards & can be bought with Amazon Digital Credit

Reputation

SL-Rep 3
Why buy from me? I have 100+ Successful Trades & always strive for customer satisfaction. Speedy Replies Etc.
Im Giving away a Free Account to the first two people to complete a Google Express referral. (At No Cost to YOU)
submitted by IceSmash1 to TRADE [link] [comments]

[WTS] X-Box One

0.6840 Bitcoins located in NYC
contact here http://www.eggify.com/for-sale/video-games-consoles/xbox-one-new-unboxed_i1832
submitted by floridianfisher to BitMarket [link] [comments]

I bought an Old Bitcoin Mining Rig - YouTube Doom Eternal Collector's Edition Unboxing - YouTube Unboxing und erste Schritte mit dem Ledger Nano S deutsch Teil 2 für Bitcoins Ether DogeCoin Ripple Unboxing an XBOX 360 - Untouched Since 2006 - YouTube UNBOXING a $500 Dark Web Mystery Box! - YouTube

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I bought an Old Bitcoin Mining Rig - YouTube

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